Concept video is up!

Posted on: February 2nd, 2012 by RPGMaster2000
10 Comments

Feel free to tell me what you think of the gameplay ideas that I’ve come up with so far and ideas on how to improve. All feedback is appreciated!

10 Responses

  1. Maikel says:

    Absolutely epic.
    It gave me the shivers.

  2. Maikel says:

    I think you should add 3d person view, and multiplayer.

    I think multiplayer would be a “No” because then it would ruin the loneliness effect, and the only way to make multiplayer work would be to create challenges or enemies which force the individuals to fled in different directions.

  3. Titus Lew says:

    Cool game, but im too scared to watch the video XD

  4. nick says:

    the best game iv ever seen i like how u abbed the effect of horror into a puzzle game and how the person reacts depends on how the game will procced the end was great where you turned around and there was that face and then u fell in the pit of darkness i have alot of questions about it and id love to help out any way i could i may email you some of the questions i have.

  5. Cyral says:

    (Im EE Beast from ee, new name after i quit)

    Wow, I absolutely love this! Me and some of my friends are making a game right now! (originally was gonna be 3D, But we realized that’s a little too complicated for us) I wish we had graphics this good! Can’t Wait to see what becomes of this!

  6. Titus Lew says:

    Rpgmaster2000…. if your games were on the iTunes app store…

  7. flameboy says:

    Very impressed by your great work. Perhaps Kickstarter could help you? It seems a very KS type of project.

    I have posted about you on the above blog.
    Very best of luck!

  8. Jason says:

    make this a kickstarter

  9. miguel says:

    I really enjoyed this and I would totally support a project like this.

    random indoors environments is genius! replay value could be actually be redefined

    I think combat should be included but have the game change its difficulty or health of enemies of a player is defeating them with too much ease or is running more than fighting

    You should have sequences where you cannot pause the game and have that as a warning in certain areas

    Silent hill: shattered memories had a element where a players personality was examined in the beginning of the game but it didn’t really ask about fears

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