Feel free to tell me what you think of the gameplay ideas that I’ve come up with so far and ideas on how to improve. All feedback is appreciated!
Sound of Silence update.
Hey, everyone. I’ve been doing some planning on trying to get some skilled developers and 3D modelers interested in this project, so I’ll be creating a concept video using Unity3D as well as skillful editing with After Effects to illustrate certain game mechanics to both the players as well as the developers. I’m hoping to get it done within these next few weeks, so stay tuned.
Wow, I’ve been pretty slow.
So I’ve been incredibly busy with a lot of stuff lately ranging from college, to Everybody Edits, to other projects that I’m not actually allowed to post yet since they are still in an unfinished state. With that said, I’ve decided to try to become more active with this blog and post more content. I started out by renaming the Games page to Projects so that I can just shuffle every new finished project that I’ve done in there such as web designs, logos, game graphics, UI, etc.
Also, feel free to make requests for stuff, like tutorials and we’ll see if I have time to make one.
Genegrafter – A card and dice game featuring card designs by me.
A little while ago, I was hired by Erik Dahlman to create some cool looking card templates for him to use in his own game called Genegrafter, a so called “Customizable Card Game”. At the moment, he’s looking for funds so that he can kickstart his project with a goal of 2500$, a sum that would help him cover most of the expenses that will arise because of production, shipping, etc.

Top-right corner!
The layout and overall look of the cards are all made by me, so feel free to help us both out by buying the game!
New photos!
I’ve managed to find the time to take some fall-inspired pictures fairly recently. Big fan of the golden colors. The link down there will lead you to my photography section since WordPress is terrible and doesn’t let me turn this in to a separate gallery using shared pictures. Bleh.
Click here to visit the photography section.




Halloween update is live in Everybody Edits!
I made a bunch of new graphics that were just added to Everybody Edits for everyone to purchase and enjoy. Check them out at www.everybodyedits.com !
I’ve also been working on some brand new card templates for a client of mine at Dataspire Games that turned out quite well, in my opinion. Once I get permission to post them here, I will do just that.
To be entirely honest, I’m not entirely sure what direction I’m supposed to take with this blog, since limiting it strictly to my hobbies/work won’t be very content filled during weeks when school takes over my entire schedule. I’ve been thinking about stuff like tutorials and similar things, but I’m not too sure. Perhaps the readers could give me some tips?
More Sound of Silence gameplay details.
Managed to find a client who was interested in having me make trading card templates for a certain amount of money. Can’t tell you much more than that right now, not allowed to tell.
I’ve been doing some serious thinking and planning with how the level design will work with Sound of Silence to make it as unique and fresh as possible. Some people have commented on my plans as being a “personalized horror game” which sounds unique enough to me. I really wish I had more time to develop some actual assets for this so that I could begin testing, but that’s sadly not the case these days.
Basically, the way it works so far is that the levels will be divided in to “components” as I call them, that are completely interchangeable and can be swapped at random depending on what fears the players experience. Imagine that you are incredibly afraid of spiders, for instance, and that the choices you make in this game tells the game that you want to avoid them as much as possible. The game will respond by altering level layouts to include rooms and areas that are specifically crafted to take advantage of this and instill as much fear in the players heart as possible. Each component will include between 3 – 5 fear events that can be anything from heights and darkness to snakes and spiders. These events, once the “insanity meter” is high enough, will manifest themselves by trapping the player in the room and start to shake you up until the insanity meter runs low.
Those are my preliminary plans so far. If you are a C# programmer interested in bringing this to life in Unity 3D, don’t hesitate to contact me!
EE News: Me and Cyclone are working together on a new contest system that allows teams to register themselves and manage team mates. Expect a contest fairly soon!
Happy Birthday to me!
I turned 20 today, quite nice! Managed to get myself a 40″ LCD TV that’s been incredibly useful so far, loving it.
The film course started up today as well, looking quite promising. Gonna be utilizing everything from a 5000$ camera to Premiere Pro/After Effects so that’ll be quite fun. Let’s just hope that my team will be cooperative and not a bunch of slackers like the last couple of years. *cough*
Managed to write down a bunch of new gameplay elements on my train to school for Sound of Silence as well. I’m starting to have  a seriously good feeling about where this is going. To give everyone a quick overview about how it will play: It’s a survival horror game with much less focus on gore and blood like other horror titles (Resident Evil, Dead Space) and much more focus on story, ambience and sound, hence the name of the game. The game experience will be completely dependent on your choices ranging from which direction you choose to how fast you can complete a challenge, meaning that the game will analyze your worst fears and bring them to life in the most realistic ways possible.
I will most likely make a much more detailed blog post about this later once I’ve managed to hook some more people in to this project. Still gonna need C# programmers and 3D artists/animators…
My second post.
Yes, I promise to be more creative with blog titles after this one.
I finished my WordPress course yesterday having finished this blog and written a 7 page report about absolutely nothing of value. Feels good to get that out of the way, next up is the film and editing course! I’m hoping to jump straight into the planning stages as opposed to most people needing about 2 weeks to learn how to operate a camera.
I’ve also taken some of my spare time to further develop the horror game concept that I’m working on. I managed to get a very professional sound designer on the hook yesterday by telling him that “the sound design of the game is of utmost importance and will be the main draw of the game”. Still gotta look for a skilled C# programmer and a capable 3D modeler and animator so that I can get this off the ground once I’m done with the pre-production phase. I will make a more detailed post about this some time, I’d rather keep this short for now. (The name of the game is currently Sound of Silence, by the way.)
EE News: Chris is still planning to work on the game this friday. It will possibly include an update as well that is yet to be decided what it will include, so wish him luck!
PS. There’s a subscribe button to the right now. Could you please tell me if it works?
New blog!
Hello, potential readers! This is the official personal blog/portfolio of RPGMaster2000, or Michael Chiniquy as you can plainly see in the header up there. While this blog was originally a school project on my part, I figured that I might as well put it to good use considering that the course gave me free web hosting and a domain name for an entire year. (Yay!)
This blog will essentially contain blog posts detailing my hobbies, random musings and projects I’m currently working on. This of course includes Everybody Edits as well, so in case you’re curious about my graphics workflow, check back from time to time! Hopefully, once I get the shop access, there will be lots more of those to come.
Hope to see you around!
Michael
